RRcup4 "caelum" get it now!

| zEv
27. April

RRcup4 introduces some new mechanics. Skill wise it ranges from mid - advance. It was important to me that rrcup4 caters to old defraggers. The flow of the run should represent this. Halls are wider, areas are more open, and the run is more compressed. I hope you enjoy caelum and practice it hard! Get RRcup4 "caelum" now! in the PHGP Defrag section

Reflex 0.33.5 out now!

| zEv
27. April

Reflex v0.33.5 is out now and we have the changelog ready for you. This update brings changes to the shotgun - changing its knockback and pellet size. Movement changes such as changing the slipperyness of the ground, enhancing bunny hopping, and much more! check out the full change log to get you hyped about this release..

RRcup3 Available now!

| zEv
25. April

RRcup3 "Naboo" has a lot of room for different skill levels. Strafe pads are larger, corridors Wider. This allows a large variety of records and creativity throughout your run...

Introducing RRcup2

| zEv
24. April

I created RRcup2 to kickstart the movement / defrag competitive scene in Reflex. RRcup1 was my first map and got quite a bit of game time over the last 2 weeks. RRcup2 is the second map to join the collection of competitive reflexrun maps and takes you down below into the sewers of a space planet.

Holi's guide/thoughts to 1v1

| Holi
23. April

The countdown bares down on me from the screen, the HF's are exchanged and I am promptly whisked across the map to a somewhat random location as it ends and I gaze around slightly confused trying to figure out what's closer to me, the RA or the Mega or in worst case the fearsome opponent I share this place in space and time with who's only goal seems to be my destruction and humiliation...

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Art direction in short

| zEv
23. April

Silhouette, mesh/texture colour, effect colour (on gun while held), light emission colour and player stance Are the main points of interest we'll be focusing on for clear distinction with the weapons. I believe player stance is extremely important as it gives the entire player a unique silhouette when using a particular weapon. So even though a player might be so far away that the weapon is only a few pixels in screen real estate, you still know what they have by the way they're holding it. - Electro ( source reddit )

Reflexrun 0.95 fixes and RRcup2 preview

| zEv
21. April

Reflexrun is going really well with the community sofar. There is a forum thread over on reflexfps.net where people are posting their POV runs and more which we are really happy about. Today we are introducing a small but crucial update which fixes the bugged timer, allowes server wide timers which means you will be able to see everyones time when in spectator! For people following the phgp stream this will not be a surprize but we are showing a first preview of...

Reflexrun 0.87 Available now!

| zEv
19. April
Reflexrun version 0.87 Released!  ( update: Tutorial released )

Reflexrun is a standalone HUD with a set of maps which enables you to time runs and more! After Quartz and I really started getting into the extensive capabilities of Reflex and its Lua scripting introduced in 0.33.0, we came up with an idea on implementing a proper overlay with functionality for Movement and Run recording. As there is currently no Defrag mode implemented in the game, and its something I personally can't wait for, we figured we would make it possible with the means available...

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